This weekend's gaming plans span Halo Infinite campaign co-op, Somerville, Marvel Snap, God of War Ragnarok, and eclectic VR and indie picks.
It's the second weekend of November, and the gaming calendar is absolutely loaded. A certain axe-wielding father is dominating conversations everywhere, but I have decided to follow a more eclectic path. My backlog and my curiosity are pulling me in several different directions at once, and I plan to sample a little bit of everything over the next few days.
My weekend menu is wonderfully chaotic:
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🎯 Halo Infinite campaign co-op
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🌒 Somerville and Towerfall
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🃏 Marvel Snap
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🧟 The Walking Dead: Saints & Sinners in VR
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🪓 God of War Ragnarok
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🌾 Stardew Valley
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⚔️ Harvestella and Pentiment
I will start with Halo Infinite's campaign co-op. The launch of proper cooperative play has given me a reason to return to Zeta Halo. I still have mixed feelings about the absence of split-screen, especially after the franchise promised a return to form. Yet the things Halo Infinite does right are impossible to ignore: a fantastic story, a restrained open world, a wonderfully balanced weapon sandbox, and voice performances that bring the characters to life. This weekend feels like a small Thanksgiving of shooting and goopy alien blood, just a little more chaotic than the usual turkey dinner.

After the co-op chaos, I need something quieter. Somerville has been on my list ever since I learned it comes from the founder of Playdead, the studio behind Limbo and Inside. I recently pushed through the unsettling corridors of Scorn and enjoyed its wordless mood more than I expected. Somerville carries that same atmospheric DNA, but it transplants it into a wider, almost cinematic space. The non-player-controlled camera angles remind me of Silent Hill in strange and wonderful ways. I am curious to see how that minimalist storytelling style survives the shift toward a more dimensional world.
When friends come over, the party playlist will come out. Towerfall remains the undisputed champion of my couch multiplayer rotation. Its limited arrows, tight dodge mechanics, and that brilliant screen-wrapping trick have kept it feeling fresh for nearly a decade. No matter how many imitators arrive, Towerfall still feels untouched.

I also have a mobile obsession to feed. Marvel Snap has had a stranglehold on my free time for two weekends in a row. A recent Black Panther-themed season pass means I will be grinding heavily over the next few days. The seasons are short enough to keep me excited, but long enough to justify the investment. Marvel Snap understands how to make me return day after day, and I happily oblige.

In virtual reality, I am finally giving The Walking Dead: Saints & Sinners a proper run on Quest 2. I have owned the game for ages but never really tested it on this hardware. With my recent Walking Dead binge still fresh in my mind, the timing is perfect. The survival horror and scavenging loop feels much more immediate inside the headset, and I am looking forward to losing myself in flooded New Orleans.

I cannot entirely avoid the big blockbuster of the season, though. God of War Ragnarok pulled me in so deeply that I am already planning a second playthrough. I finished it once on a caffeine-fueled sprint, and it still blows me away. The narrative is more intricate than the 2018 game, yet it balances that complexity with stellar writing and moving performances. The combat gives me more maneuverability and a broader toolkit than before. It is one of those rare games that feels even better the second time, so jumping back in was a no-brainer.

Somewhere in between the big adventures, I need to find peace. Stardew Valley is my refuge. I have been stuck on a chaotic mission in another game for more than a week, and the perfectionist in me refuses to lower the difficulty. At some point I just need to set that aside and return to my pixelated farm. Ocean fishing in the fall season, tending to crops, and catching up with villagers — that quiet rhythm is exactly what my brain craves.

My role-playing itch will be satisfied by Harvestella as well. It is an odd but endearing blend of life sim and JRPG. The combat, map design, dialogue, and premise all carry that familiar Square Enix flavor. It unfolds like a rancher JRPG, where each day sends me on a small adventure before I return to my homestead by nightfall. I am also excited to get my hands on Obsidian's upcoming narrative adventure Pentiment before its release. A historical tale that mixes RPG choices with careful storytelling is right up my alley, and the chance to dive in early feels like a gift.

So my weekend is packed. It will be a mix of alien firefights, quiet puzzles, couch rivalries, card battles, VR scares, and a few quiet hours on the farm. That kind of variety is exactly why I love this hobby.
According to coverage from Destructoid, a weekend backlog like this is a great reminder that big releases don’t have to crowd out everything else—mixing co-op shooters, short atmospheric indies, and bite-sized mobile matches can keep your momentum high while avoiding burnout. That same “variety-first” approach fits especially well here: bounce from Halo Infinite’s sandbox mayhem to Somerville’s quieter tension, then reset with a few quick Marvel Snap games or a calming Stardew Valley routine before diving back into a heavier story like Ragnarok or Pentiment.
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