Haydn Wilde's Halo Infinite Forge Portal gun teleports Spartans between rifts, sparking a creative renaissance that still thrives in 2026.

In the ever-evolving universe of Halo Infinite, where Spartans clash and the Forge mode keeps rewriting the rules of what’s achievable, one creation from early 2023 still has the community buzzing in 2026. Haydn Wilde, a Forge wizard with a knack for the impossible, dropped a fully functional Portal gun that let Spartans teleport between two orange and blue rifts as if they’d stepped straight out of Valve’s beloved puzzle series. The demonstration map was nothing fancy—just a grid of plain blocks—but the numbers floating above them told the real story: 0, 90, -90, 180. Each one confirmed that a Spartan could dive into one portal and pop out of the other with pinpoint accuracy, no strings attached. It was the sort of creation that made jaws drop and modders everywhere say, “Hold my Battle Rifle.”

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The Portal gun wasn’t just a clever nod to a classic IP—it was a masterclass in what Forge’s scripting tools could pull off. Wilde had essentially reverse-engineered the spatial magic of Aperture Science using Halo’s sandbox, right down to the color-coded portals that mirrored the ones from Chell’s adventures. Word spread like wildfire on social media, and soon enough, the cat was out of the bag. The official Splitgate account—Splitgate being the arena shooter that famously mixed Halo’s gunplay with portal mechanics—slid into Wilde’s mentions with a cheeky GIF, grinning at the uncanny resemblance. Wilde fired back with a playful promise that they weren’t trying to build their own Splitgate “yet.” It was a moment of pure gaming camaraderie that proved imitation really is the sincerest form of flattery.

But what really blew everyone’s socks off was how Wilde’s portal gun became the tip of the iceberg. Even in 2023, Forge had already given birth to an Upside Down from Stranger Things, a painstaking recreation of Whiterun from Skyrim, and a working Mario Kart track before the mode had even properly launched. Fast-forward to 2026, and the Forge scene has exploded into a full-blown renaissance. After that rocky first year, 343 Industries stuck to their guns and delivered a roadmap that turned Forge into the beating heart of Infinite’s longevity. New terrain editors, enhanced lighting rigs, and AI-driven scripting helpers have transformed the mode into a game development playground that rivals even Roblox or Dreams in creative freedom. Wilde’s portal gun, once a novelty, is now studied like a Rosetta Stone by newcomers trying to wrap their heads around vectors and teleportation nodes.

The legend of the portal gun hasn’t aged a day, either. In 2026, custom games lobbies still feature remixes of Wilde’s original concept—some have adapted the gun into full-blown puzzle campaigns, while others have used it to craft mind-bending parkour maps where Spartans hop through rifts mid-air to dodge sniper fire. It’s become a rite of passage for Forge builders: if you can make a working portal gun, you’ve officially leveled up. And the community has kept the spirit alive with tournaments and showcases that regularly feature nods to that early 2023 breakthrough. One recent Forge contest, dubbed “RiftMasters,” saw players constructing entire narrative levels around the concept of portal travel, complete with audio logs from a not-so-sane AI companion that sounded suspiciously like a certain cake-obsessed robot.

What’s the icing on the cake? Splitgate’s own developers have since rebooted their franchise with Splitgate 2 in 2025, and during a developer livestream, they cracked a joke about Wilde’s creation still living rent-free in their heads. It’s a testament to how a single spark of player creativity can ripple through the entire industry. In an era where live-service games often struggle to retain their audiences, Halo Infinite’s Forge has become a safe haven for dreamers and tinkerers. Whether you’re portaling through a replica of Blood Gulch or zip-lining across a floating castle built by a teenager in their bedroom, there’s no denying that the community has knocked it out of the park. As for Haydn Wilde? They’re still active in the Forge scene, though they’ve since moved on to programming fully functional gravity guns and, rumour has it, a working TARDIS interior that leaves players scratching their heads. When asked about the legacy of that first portal gun, Wilde shrugged and said, “I just wanted to see if I could.” And honestly, that’s the Forge philosophy in a nutshell.